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Wesnoth Units database

Able Seaman

(image)

Able Seaman have melted some of the lead normally used for ballast and affixed it to the end of a staff.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from: Sailor
Advances to: Deck Master
Cost: 25
HP: 49
Movement: 5
XP: 49
Level: 2
Alignment: neutral
IDAble Seaman
Abilities:

Attacks (damage - count)

(image)Staff
melee
14 - 2
impact
firststrike

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%